<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Build and Conquer Hub</title><description>Build and Conquer guides, building references and practical planning tools for the Roblox strategy game by The Slop Company.</description><link>https://buildandconquer.org/</link><language>en</language><item><title>Build and Conquer Mall: Strip Mall Income and Requirements</title><link>https://buildandconquer.org/buildings/mall/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/mall/</guid><description>Read the recorded Strip Mall income, upkeep, service count, level gate and conflicting worker labels before expanding retail.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Supermarket: Income, Workers and Level 3</title><link>https://buildandconquer.org/buildings/supermarket/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/supermarket/</guid><description>Inspect the dated Large Supermarket panel: $260 income, $10 upkeep, eight workers and service for 100 citizens.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer City Level 3: Total and House Resident Gates</title><link>https://buildandconquer.org/cities/city-level-3/</link><guid isPermaLink="true">https://buildandconquer.org/cities/city-level-3/</guid><description>The recorded Large Military Factory tooltip requires 5,000 residents with at least 1,500 in houses for city level 3.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer Artillery: HIMARS, GMLRS and Deployment</title><link>https://buildandconquer.org/military/artillery/</link><guid isPermaLink="true">https://buildandconquer.org/military/artillery/</guid><description>Read the observed HIMARS deployment card and its six-GMLRS requirement without inventing range, damage or a reload recipe.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Troop Limits: Orders, Launchers and Inventory</title><link>https://buildandconquer.org/military/troop-limits/</link><guid isPermaLink="true">https://buildandconquer.org/military/troop-limits/</guid><description>Separate the observed ten-vehicle order limit, 100-shared launcher wording and personal inventory from a global army cap.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Missile Range and Cooldown: The Volley Wait</title><link>https://buildandconquer.org/missiles/range-and-cooldown/</link><guid isPermaLink="true">https://buildandconquer.org/missiles/range-and-cooldown/</guid><description>The October 15 HUD shows a 20-second wait before another 100 projectiles. Separate this from range, reload and research time.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>missiles</category></item><item><title>Build and Conquer Fuel: Small and Medium Refinery Data</title><link>https://buildandconquer.org/resources/fuel/</link><guid isPermaLink="true">https://buildandconquer.org/resources/fuel/</guid><description>Compare recorded refinery output, oil and fuel storage, workers, power, upkeep and city gates without inventing a conversion ratio.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>resources</category></item><item><title>Build and Conquer Anti-Air Placement: Match the Incoming Threat</title><link>https://buildandconquer.org/strategy/anti-air-placement/</link><guid isPermaLink="true">https://buildandconquer.org/strategy/anti-air-placement/</guid><description>Use recorded CIWS and Arrow 3 target restrictions to plan local protection without inventing coverage circles or interception odds.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>strategy</category></item><item><title>Build and Conquer Drones vs C-RAM: A Recorded 72-Drone Raid</title><link>https://buildandconquer.org/strategy/drones-vs-c-ram-and-missiles/</link><guid isPermaLink="true">https://buildandconquer.org/strategy/drones-vs-c-ram-and-missiles/</guid><description>Follow the visible targeting and airborne counters in a dated 72-drone raid without treating the clip as a controlled interception test.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>strategy</category></item><item><title>Build and Conquer Air Defense Tier List: CIWS vs Arrow by Threat</title><link>https://buildandconquer.org/tier-list/air-defense-tier-list/</link><guid isPermaLink="true">https://buildandconquer.org/tier-list/air-defense-tier-list/</guid><description>Compare the recorded CIWS and Arrow 3 roles, prices and limits, with recommendations scoped to the threat each can engage.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>tier-list</category></item><item><title>Build and Conquer Supermarket vs Mall: Same-Recording Comparison</title><link>https://buildandconquer.org/tier-list/supermarket-vs-mall/</link><guid isPermaLink="true">https://buildandconquer.org/tier-list/supermarket-vs-mall/</guid><description>Compare Large Supermarket and Strip Mall quotes, income, upkeep and service counts from one September 30 recording.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>tier-list</category></item><item><title>Build and Conquer Vehicle Tier List: Displayed Damage and Roles</title><link>https://buildandconquer.org/tier-list/vehicle-tier-list/</link><guid isPermaLink="true">https://buildandconquer.org/tier-list/vehicle-tier-list/</guid><description>Compare three visible vehicle damage labels and the separate HIMARS ammunition role from one dated Deploy Forces screen.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>tier-list</category></item><item><title>Build and Conquer Known Issues: Recorded UI Discrepancies</title><link>https://buildandconquer.org/updates/known-issues/</link><guid isPermaLink="true">https://buildandconquer.org/updates/known-issues/</guid><description>Inspect two dated interface discrepancies, their evidence and unknown live status. Separate recorded conflicts from normal launch limits.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>updates</category></item><item><title>Build and Conquer Building Directory: Roles &amp; Planning</title><link>https://buildandconquer.org/buildings/building-directory/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/building-directory/</guid><description>Search the official building families and see what to check before adding housing, roads, shops, farms, factories, power, or water infrastructure.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Factories: Inputs, Output and Operating Demand</title><link>https://buildandconquer.org/buildings/factories/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/factories/</guid><description>Factories have product-specific inputs. The October 11 Shahed-236 panel names a Large Military Factory recipe using money, steel and fuel.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Farms: A Recorded Field and Income Example</title><link>https://buildandconquer.org/buildings/farms/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/farms/</guid><description>The October 12 Farm Field panel shows $75 income per pay cycle, a $600 construction quote, water and $2 upkeep. Its card lists 16 seconds of construction.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Glass Apartment Tower: Cost, Income &amp; Unlock</title><link>https://buildandconquer.org/buildings/glass-apartment-tower/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/glass-apartment-tower/</guid><description>The October 11 tower panel shows 180 residents, a $70,000 quote, 700 steel and 80 seconds of construction.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer High Rise City Apartment: Cost, Capacity &amp; Requirements</title><link>https://buildandconquer.org/buildings/high-rise-city-apartment/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/high-rise-city-apartment/</guid><description>The recorded High Rise City Apartment lists 48 residents, a $6,552 quote, $225 income and $33 upkeep per pay cycle.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Housing: Capacity, Costs &amp; Workers</title><link>https://buildandconquer.org/buildings/housing-and-workers/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/housing-and-workers/</guid><description>Read housing cards and operating conditions, compare dated apartment examples, and plan a population target using your current game values.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Mid Rise City Apartments: Three Cards Compared</title><link>https://buildandconquer.org/buildings/mid-rise-city-apartment/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/mid-rise-city-apartment/</guid><description>Fundo&apos;s recorded menu shows three separately named Mid Rise City Apartment cards. Apartments 1 and 2 each list 32 residents; Apartment 3 lists 40.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Military Base: Production, Quests &amp; Deployment</title><link>https://buildandconquer.org/buildings/military-base/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/military-base/</guid><description>Separate research, manufacturing and storage when planning military infrastructure.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Power Plants: Turbines, Substations &amp; Capacity</title><link>https://buildandconquer.org/buildings/power-plants/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/power-plants/</guid><description>The recorded Energy menu includes Wind Turbine, Solar Panel, Coal Power Plant and Nuclear Power Plant, while a Substation relays existing coverage.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer Suburban Houses: House Counts and Placement</title><link>https://buildandconquer.org/buildings/suburban-houses/</link><guid isPermaLink="true">https://buildandconquer.org/buildings/suburban-houses/</guid><description>A generic House in the October 12 recording shows five residents, while a separate Suburban House 10 tooltip in the October 11 recording displays a level-2 gate.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>buildings</category></item><item><title>Build and Conquer City Level 2: Population &amp; House Requirements</title><link>https://buildandconquer.org/cities/city-level-2/</link><guid isPermaLink="true">https://buildandconquer.org/cities/city-level-2/</guid><description>A Suburban House 10 tooltip in the October 11 recording describes level 2 as 500 residents with at least 300 in houses.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer City Level 4: Houses, Apartments &amp; Total Residents</title><link>https://buildandconquer.org/cities/city-level-4/</link><guid isPermaLink="true">https://buildandconquer.org/cities/city-level-4/</guid><description>Fundo&apos;s recorded High Rise City Apartment tooltip lists level 4 as 10,000 residents, including 2,500 in houses and 6,000 in apartments.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer City Level 5: Read the 20,000-Resident Tooltip</title><link>https://buildandconquer.org/cities/city-level-5/</link><guid isPermaLink="true">https://buildandconquer.org/cities/city-level-5/</guid><description>The October 11 Glass Apartment Tower tooltip says it unlocks at city level 5 and shows 20,000 residents.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer City Levels: Read the Current Requirements</title><link>https://buildandconquer.org/cities/city-levels/</link><guid isPermaLink="true">https://buildandconquer.org/cities/city-levels/</guid><description>Learn how to check city level gates, housing conditions, and dated video examples without relying on conflicting population numbers.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer Late-Game City Layout: Plan Capacity Before Expanding</title><link>https://buildandconquer.org/cities/late-game-city-layout/</link><guid isPermaLink="true">https://buildandconquer.org/cities/late-game-city-layout/</guid><description>An advanced layout should budget the new buildings&apos; construction materials and operating demand before expanding the plot.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer Starter City Layout: A Connected Test District</title><link>https://buildandconquer.org/cities/starter-city-layout/</link><guid isPermaLink="true">https://buildandconquer.org/cities/starter-city-layout/</guid><description>A practical starter layout begins with one road-connected housing block and room for water and power support.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>cities</category></item><item><title>Build and Conquer Codes: Verified Status and Official Sources</title><link>https://buildandconquer.org/codes/code-status/</link><guid isPermaLink="true">https://buildandconquer.org/codes/code-status/</guid><description>No usable Build and Conquer redemption code was verified in the official public sources inspected for this hub on October 14.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>codes</category></item><item><title>Build and Conquer Happiness: Read Resident Bonuses and City Counters</title><link>https://buildandconquer.org/economy/happiness/</link><guid isPermaLink="true">https://buildandconquer.org/economy/happiness/</guid><description>The finances explanation in the October 12 recording links higher happiness with larger resident payments.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer How to Get Money: Pay Cycles, Shops &amp; Quests</title><link>https://buildandconquer.org/economy/how-to-get-money/</link><guid isPermaLink="true">https://buildandconquer.org/economy/how-to-get-money/</guid><description>The October 12 finances panel separates resident payments, shop trade income and upkeep, with a thirty-second pay interval.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Money Guide: Spending, Upkeep &amp; Reserves</title><link>https://buildandconquer.org/economy/money-management/</link><guid isPermaLink="true">https://buildandconquer.org/economy/money-management/</guid><description>Compare listed income and upkeep, budget a construction queue, and keep resources available for the next essential purchase.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Population Growth: Houses, Apartments &amp; Capacity</title><link>https://buildandconquer.org/economy/population-growth/</link><guid isPermaLink="true">https://buildandconquer.org/economy/population-growth/</guid><description>Use the correct population category before planning more housing.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Production Chains: Find the Bottleneck</title><link>https://buildandconquer.org/economy/production-chains/</link><guid isPermaLink="true">https://buildandconquer.org/economy/production-chains/</guid><description>A practical input-output worksheet for factories and other production buildings. Trace shortages before adding more downstream capacity.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Upkeep and Profit: Calculate a Listed Margin</title><link>https://buildandconquer.org/economy/upkeep-and-profit/</link><guid isPermaLink="true">https://buildandconquer.org/economy/upkeep-and-profit/</guid><description>Listed income minus listed upkeep is a useful building-panel margin, but it is not total city profit.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Workers: Free Workers and Building Demand</title><link>https://buildandconquer.org/economy/workers/</link><guid isPermaLink="true">https://buildandconquer.org/economy/workers/</guid><description>Recorded HUDs display total residents and free workers separately. A selected Oil Pump needs four workers, while the Shop panel needs two.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>economy</category></item><item><title>Build and Conquer Beginner Guide: Plan Your First City</title><link>https://buildandconquer.org/guides/beginner-guide/</link><guid isPermaLink="true">https://buildandconquer.org/guides/beginner-guide/</guid><description>A practical opening plan for your first city: read building requirements, leave road space, grow housing, and avoid spending past your resources.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Beginner Mistakes: Diagnose Your First City</title><link>https://buildandconquer.org/guides/beginner-mistakes/</link><guid isPermaLink="true">https://buildandconquer.org/guides/beginner-mistakes/</guid><description>Build and Conquer Beginner Mistakes: Diagnose Your First City. Explore the recorded conditions, dated sources and practical next steps.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Controls: Build, Rotate, Drag &amp; Travel</title><link>https://buildandconquer.org/guides/controls/</link><guid isPermaLink="true">https://buildandconquer.org/guides/controls/</guid><description>The recorded desktop build menu uses left mouse to place and R to turn a selected building. Its toolbar labels Delete, Undo, Drag, Move and Rotate.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Land Expansion: Buy Room for Your Next District</title><link>https://buildandconquer.org/guides/expansion-and-land/</link><guid isPermaLink="true">https://buildandconquer.org/guides/expansion-and-land/</guid><description>The October 12 land panel shows a three-by-three section grid and one of nine sections owned. A selected section is blocked because it does not touch owned land.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Road Placement: Distance &amp; District Planning</title><link>https://buildandconquer.org/guides/road-placement/</link><guid isPermaLink="true">https://buildandconquer.org/guides/road-placement/</guid><description>Several recorded building panels require placement within four studs of a road. The road tool shows left mouse to start a line and X to cancel.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Troubleshooting: City Growth &amp; Placement</title><link>https://buildandconquer.org/guides/troubleshooting/</link><guid isPermaLink="true">https://buildandconquer.org/guides/troubleshooting/</guid><description>A diagnostic checklist for blocked placement, slow population growth, and stalled production. Check the current tooltip before rebuilding.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Build and Conquer Air Defense: CIWS, Arrow and Research</title><link>https://buildandconquer.org/military/air-defense/</link><guid isPermaLink="true">https://buildandconquer.org/military/air-defense/</guid><description>The recorded air-defense research branch includes PAC-2, PAC-3, Tamir and Arrow.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Military Guide: Prepare, Defend &amp; Deploy</title><link>https://buildandconquer.org/military/defense-and-deployment/</link><guid isPermaLink="true">https://buildandconquer.org/military/defense-and-deployment/</guid><description>Prepare production for military spending, protect useful districts, and check mainland deployment requirements before committing forces.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Drones: Shahed Research, Preparation &amp; Deployment</title><link>https://buildandconquer.org/military/drones/</link><guid isPermaLink="true">https://buildandconquer.org/military/drones/</guid><description>Shahed-236 needs Shahed-136 and a Medium Research Office or bigger, then unlocks a separate Large Military Factory recipe.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Soldiers: M16 Research and Weapon Manufacturing</title><link>https://buildandconquer.org/military/soldiers/</link><guid isPermaLink="true">https://buildandconquer.org/military/soldiers/</guid><description>The October 1 M16 research panel requires a Small Research Office or bigger and lists manufacturing in a Military Factory for $100, five iron and six seconds each.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Tanks: Read the Vehicle Research Branch</title><link>https://buildandconquer.org/military/tanks/</link><guid isPermaLink="true">https://buildandconquer.org/military/tanks/</guid><description>The older tree shows Marder, researched Leopard-2A4 and quest-locked Leopard 2A6.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer Tunnels and Deployment: Move Troops to the Mainland</title><link>https://buildandconquer.org/military/tunnels-and-deployment/</link><guid isPermaLink="true">https://buildandconquer.org/military/tunnels-and-deployment/</guid><description>The official game description confirms sending troops through tunnels to the mainland. It does not publish a full control sequence, cost table or universal capacity.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>military</category></item><item><title>Build and Conquer GLCM: The Tomahawk Research Step</title><link>https://buildandconquer.org/missiles/glcm/</link><guid isPermaLink="true">https://buildandconquer.org/missiles/glcm/</guid><description>The recorded Precision Strike quest lists 12 hits on enemy ground units or buildings and rewards GLCM research availability.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>missiles</category></item></channel></rss>