Skip to content
BC Hub
Powered by Pagefind
Building reference

Build and Conquer Building Directory: Roles & Planning

Search the official building families and see what to check before adding housing, roads, shops, farms, factories, power, or water infrastructure.

10/14/2026 Beta / dated sources BC Hub Editorial Last updated: 10/14/2026 2 min read

Which building family do you need?

Search by a family name or filter by its role. The entries below start with the families explicitly listed in the official description. They link to the guide that helps you make the next decision, rather than attaching an unverified price to every structure.

This directory groups the building families named in the official game description. Exact prices, levels, and output can change during Beta.

Housing

Housing & neighbourhoods

Residential development supports your population plan.

What to check in-game

Population capacity, housing type, construction cost, upkeep, utilities, and the stated level gate.

Read guide
Infrastructure

Roads

Plan the routes and space around your districts.

What to check in-game

The distance-to-road condition in the placement tooltip and enough room for future connections.

Read guide
Production

Farms

A production building family named in the official description.

What to check in-game

Output type, operating requirements, worker demand, cost, and any placement restrictions.

Read guide
Commerce

Shops

Commercial buildings are part of the city economy.

What to check in-game

Income per cycle, upkeep, staffing and unlock conditions before comparing two shop types.

Read guide
Production

Factories

Industrial capacity connects your economy with manufacturing.

What to check in-game

Required inputs, output, worker demand, power, and the technology or level gate.

Read guide
Infrastructure

Power plants

Energy infrastructure supports a growing city.

What to check in-game

Power output, required resources, operating cost, and the demand added by your next building.

Read guide
Infrastructure

Water networks

Water infrastructure is a distinct part of city development.

What to check in-game

The water requirement shown on the building you want to place and the connection rules in your current build.

Read guide

What should you check before buying a building?

Read the full tooltip and keep these questions together:

  • What does one completed copy contribute?
  • What does it cost to build, and what does it require to operate?
  • Is there a city level, housing, or research gate?
  • Where can it be placed, and what support does it need nearby?
  • Does it solve the current bottleneck, or add more demand to the same one?

The housing guide shows this reading process on real footage. For a production building, use the input-output worksheet before placing several copies.

How should you compare two buildings?

Choose the objective first. If you need residents of a specific housing category, compare eligible capacity and total construction cost. If you need a resource, compare output with the listed inputs and support requirements. A bigger-looking building is not automatically the better next purchase.

You can put the current costs into the construction budget and keep a reserve for connections or another essential purchase. That calculation is more dependable than a price copied from an undated guide.

Why are there no fixed prices in this directory?

The experience is in Beta, and the public references we checked contain conflicting gates and costs. We publish a number as a dated example when we can show its evidence. A current price database needs current game panels for every entry; until that exists, leaving a field out is more useful than supplying a guessed value.

Where should you go next?

Evidence & recording dates

Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.

Related Articles

Was this helpful?