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Guides and reference pages, ordered by their latest editorial update.

buildings

Build and Conquer Mall: Strip Mall Income and Requirements

Read the recorded Strip Mall income, upkeep, service count, level gate and conflicting worker labels before expanding retail.

Last updated: 10/15/2026

buildings

Build and Conquer Supermarket: Income, Workers and Level 3

Inspect the dated Large Supermarket panel: $260 income, $10 upkeep, eight workers and service for 100 citizens.

Last updated: 10/15/2026

cities

Build and Conquer City Level 3: Total and House Resident Gates

The recorded Large Military Factory tooltip requires 5,000 residents with at least 1,500 in houses for city level 3.

Last updated: 10/15/2026

military

Build and Conquer Artillery: HIMARS, GMLRS and Deployment

Read the observed HIMARS deployment card and its six-GMLRS requirement without inventing range, damage or a reload recipe.

Last updated: 10/15/2026

military

Build and Conquer Troop Limits: Orders, Launchers and Inventory

Separate the observed ten-vehicle order limit, 100-shared launcher wording and personal inventory from a global army cap.

Last updated: 10/15/2026

missiles

Build and Conquer Missile Range and Cooldown: The Volley Wait

The October 15 HUD shows a 20-second wait before another 100 projectiles. Separate this from range, reload and research time.

Last updated: 10/15/2026

resources

Build and Conquer Fuel: Small and Medium Refinery Data

Compare recorded refinery output, oil and fuel storage, workers, power, upkeep and city gates without inventing a conversion ratio.

Last updated: 10/15/2026

strategy

Build and Conquer Anti-Air Placement: Match the Incoming Threat

Use recorded CIWS and Arrow 3 target restrictions to plan local protection without inventing coverage circles or interception odds.

Last updated: 10/15/2026

strategy

Build and Conquer Drones vs C-RAM: A Recorded 72-Drone Raid

Follow the visible targeting and airborne counters in a dated 72-drone raid without treating the clip as a controlled interception test.

Last updated: 10/15/2026

tier-list

Build and Conquer Air Defense Tier List: CIWS vs Arrow by Threat

Compare the recorded CIWS and Arrow 3 roles, prices and limits, with recommendations scoped to the threat each can engage.

Last updated: 10/15/2026

tier-list

Build and Conquer Supermarket vs Mall: Same-Recording Comparison

Compare Large Supermarket and Strip Mall quotes, income, upkeep and service counts from one September 30 recording.

Last updated: 10/15/2026

tier-list

Build and Conquer Vehicle Tier List: Displayed Damage and Roles

Compare three visible vehicle damage labels and the separate HIMARS ammunition role from one dated Deploy Forces screen.

Last updated: 10/15/2026

updates

Build and Conquer Known Issues: Recorded UI Discrepancies

Inspect two dated interface discrepancies, their evidence and unknown live status. Separate recorded conflicts from normal launch limits.

Last updated: 10/15/2026

buildings

Build and Conquer Building Directory: Roles & Planning

Search the official building families and see what to check before adding housing, roads, shops, farms, factories, power, or water infrastructure.

Last updated: 10/14/2026

buildings

Build and Conquer Factories: Inputs, Output and Operating Demand

Factories have product-specific inputs. The October 11 Shahed-236 panel names a Large Military Factory recipe using money, steel and fuel.

Last updated: 10/15/2026

buildings

Build and Conquer Farms: A Recorded Field and Income Example

The October 12 Farm Field panel shows $75 income per pay cycle, a $600 construction quote, water and $2 upkeep. Its card lists 16 seconds of construction.

Last updated: 10/14/2026

buildings

Build and Conquer Glass Apartment Tower: Cost, Income & Unlock

The October 11 tower panel shows 180 residents, a $70,000 quote, 700 steel and 80 seconds of construction.

Last updated: 10/14/2026

buildings

Build and Conquer High Rise City Apartment: Cost, Capacity & Requirements

The recorded High Rise City Apartment lists 48 residents, a $6,552 quote, $225 income and $33 upkeep per pay cycle.

Last updated: 10/14/2026

buildings

Build and Conquer Housing: Capacity, Costs & Workers

Read housing cards and operating conditions, compare dated apartment examples, and plan a population target using your current game values.

Last updated: 10/14/2026

buildings

Build and Conquer Mid Rise City Apartments: Three Cards Compared

Fundo's recorded menu shows three separately named Mid Rise City Apartment cards. Apartments 1 and 2 each list 32 residents; Apartment 3 lists 40.

Last updated: 10/14/2026

buildings

Build and Conquer Military Base: Production, Quests & Deployment

Separate research, manufacturing and storage when planning military infrastructure.

Last updated: 10/14/2026

buildings

Build and Conquer Power Plants: Turbines, Substations & Capacity

The recorded Energy menu includes Wind Turbine, Solar Panel, Coal Power Plant and Nuclear Power Plant, while a Substation relays existing coverage.

Last updated: 10/14/2026

buildings

Build and Conquer Suburban Houses: House Counts and Placement

A generic House in the October 12 recording shows five residents, while a separate Suburban House 10 tooltip in the October 11 recording displays a level-2 gate.

Last updated: 10/14/2026

cities

Build and Conquer City Level 2: Population & House Requirements

A Suburban House 10 tooltip in the October 11 recording describes level 2 as 500 residents with at least 300 in houses.

Last updated: 10/14/2026

cities

Build and Conquer City Level 4: Houses, Apartments & Total Residents

Fundo's recorded High Rise City Apartment tooltip lists level 4 as 10,000 residents, including 2,500 in houses and 6,000 in apartments.

Last updated: 10/14/2026

cities

Build and Conquer City Level 5: Read the 20,000-Resident Tooltip

The October 11 Glass Apartment Tower tooltip says it unlocks at city level 5 and shows 20,000 residents.

Last updated: 10/14/2026

cities

Build and Conquer City Levels: Read the Current Requirements

Learn how to check city level gates, housing conditions, and dated video examples without relying on conflicting population numbers.

Last updated: 10/15/2026

cities

Build and Conquer Late-Game City Layout: Plan Capacity Before Expanding

An advanced layout should budget the new buildings' construction materials and operating demand before expanding the plot.

Last updated: 10/14/2026

cities

Build and Conquer Starter City Layout: A Connected Test District

A practical starter layout begins with one road-connected housing block and room for water and power support.

Last updated: 10/14/2026

codes

Build and Conquer Codes: Verified Status and Official Sources

No usable Build and Conquer redemption code was verified in the official public sources inspected for this hub on October 14.

Last updated: 10/14/2026

economy

Build and Conquer Happiness: Read Resident Bonuses and City Counters

The finances explanation in the October 12 recording links higher happiness with larger resident payments.

Last updated: 10/14/2026

economy

Build and Conquer How to Get Money: Pay Cycles, Shops & Quests

The October 12 finances panel separates resident payments, shop trade income and upkeep, with a thirty-second pay interval.

Last updated: 10/14/2026

economy

Build and Conquer Money Guide: Spending, Upkeep & Reserves

Compare listed income and upkeep, budget a construction queue, and keep resources available for the next essential purchase.

Last updated: 10/14/2026

economy

Build and Conquer Population Growth: Houses, Apartments & Capacity

Use the correct population category before planning more housing.

Last updated: 10/14/2026

economy

Build and Conquer Production Chains: Find the Bottleneck

A practical input-output worksheet for factories and other production buildings. Trace shortages before adding more downstream capacity.

Last updated: 10/14/2026

economy

Build and Conquer Upkeep and Profit: Calculate a Listed Margin

Listed income minus listed upkeep is a useful building-panel margin, but it is not total city profit.

Last updated: 10/14/2026

economy

Build and Conquer Workers: Free Workers and Building Demand

Recorded HUDs display total residents and free workers separately. A selected Oil Pump needs four workers, while the Shop panel needs two.

Last updated: 10/14/2026

guides

Build and Conquer Beginner Guide: Plan Your First City

A practical opening plan for your first city: read building requirements, leave road space, grow housing, and avoid spending past your resources.

Last updated: 10/14/2026

guides

Build and Conquer Beginner Mistakes: Diagnose Your First City

Build and Conquer Beginner Mistakes: Diagnose Your First City. Explore the recorded conditions, dated sources and practical next steps.

Last updated: 10/14/2026

guides

Build and Conquer Controls: Build, Rotate, Drag & Travel

The recorded desktop build menu uses left mouse to place and R to turn a selected building. Its toolbar labels Delete, Undo, Drag, Move and Rotate.

Last updated: 10/14/2026

guides

Build and Conquer Land Expansion: Buy Room for Your Next District

The October 12 land panel shows a three-by-three section grid and one of nine sections owned. A selected section is blocked because it does not touch owned land.

Last updated: 10/14/2026

guides

Build and Conquer Road Placement: Distance & District Planning

Several recorded building panels require placement within four studs of a road. The road tool shows left mouse to start a line and X to cancel.

Last updated: 10/14/2026

guides

Build and Conquer Troubleshooting: City Growth & Placement

A diagnostic checklist for blocked placement, slow population growth, and stalled production. Check the current tooltip before rebuilding.

Last updated: 10/14/2026

military

Build and Conquer Air Defense: CIWS, Arrow and Research

The recorded air-defense research branch includes PAC-2, PAC-3, Tamir and Arrow.

Last updated: 10/15/2026

military

Build and Conquer Military Guide: Prepare, Defend & Deploy

Prepare production for military spending, protect useful districts, and check mainland deployment requirements before committing forces.

Last updated: 10/14/2026

military

Build and Conquer Drones: Shahed Research, Preparation & Deployment

Shahed-236 needs Shahed-136 and a Medium Research Office or bigger, then unlocks a separate Large Military Factory recipe.

Last updated: 10/15/2026

military

Build and Conquer Soldiers: M16 Research and Weapon Manufacturing

The October 1 M16 research panel requires a Small Research Office or bigger and lists manufacturing in a Military Factory for $100, five iron and six seconds each.

Last updated: 10/14/2026

military

Build and Conquer Tanks: Read the Vehicle Research Branch

The older tree shows Marder, researched Leopard-2A4 and quest-locked Leopard 2A6.

Last updated: 10/15/2026

military

Build and Conquer Tunnels and Deployment: Move Troops to the Mainland

The official game description confirms sending troops through tunnels to the mainland. It does not publish a full control sequence, cost table or universal capacity.

Last updated: 10/14/2026

missiles

Build and Conquer GLCM: The Tomahawk Research Step

The recorded Precision Strike quest lists 12 hits on enemy ground units or buildings and rewards GLCM research availability.

Last updated: 10/14/2026

missiles

Build and Conquer Hypersonic BM: Historical Unlock Guide & Quest Checks

The recorded Hypersonic Funnies quest lists 100 hits on enemy ground units or buildings and rewards Hypersonic BM research availability.

Last updated: 10/14/2026

missiles

Build and Conquer Missile Launch and Reload: Controls and Resource Costs

The October 13 tutorial shows Military Buildings and Medium Military Warehouse for missile storage.

Last updated: 10/15/2026

missiles

Build and Conquer MRBM: The Recorded Ballistic Research Step

The recorded Strategic Reach quest lists 25 hits on enemy ground units or buildings and rewards MRBM research availability.

Last updated: 10/14/2026

missiles

Build and Conquer SRBM: The Recorded Research and Quest Entry

The recorded First Strike quest lists 5 hits on enemy ground units or buildings and rewards SRBM research availability.

Last updated: 10/14/2026

missiles

Build and Conquer Missile Unlock Guide: Research, Quests & Manufacturing

The October 5 quests show 5, 12, 25 and 100 hits for SRBM, GLCM, MRBM and Hypersonic research rewards.

Last updated: 10/14/2026

research

Build and Conquer Drone Research: Shahed and Later Prerequisites

The October 11 Shahed-236 panel requires Shahed-136 researched and a Medium Research Office or bigger.

Last updated: 10/14/2026

research

Build and Conquer Missile Research: SRBM, GLCM & MRBM Branches

The recorded tree lists SRBM, GLCM Tomahawk, MRBM and Hypersonic BM research durations. Military quests separately reward research availability after hit objectives.

Last updated: 10/14/2026

research

Build and Conquer Research Facilities: Office Size, Workers & Water

The recorded M16 node accepts a Small Research Office or bigger; Shahed-236 requires a Medium Research Office or bigger.

Last updated: 10/14/2026

research

Build and Conquer Research Guide: Follow the Recorded Technology Tree

The research-office interface shows prerequisites, office size, research time and a separate manufacturing recipe.

Last updated: 10/14/2026

resources

Build and Conquer Iron: Resource Menu, Mining & Construction Uses

The October 12 Mine panel lists 200 coal per minute with a chance of iron, not a dedicated fixed iron output. It needs workers, energy, water and road access.

Last updated: 10/14/2026

resources

Build and Conquer Power: Supply, Demand & Substation Checks

Power generation and coverage are distinct checks in the recorded tutorial.

Last updated: 10/14/2026

resources

Build and Conquer Resource Shortages: Trace Missing Inputs

Trace a shortage from the selected purchase to its required material and the producer supplying it.

Last updated: 10/14/2026

resources

Build and Conquer Steel: Building Requirements and Supply Checks

The inspected housing and drone panels show concrete steel uses: 53 for the recorded High Rise, 700 for the Glass Tower and 40 per Shahed-236 manufacture.

Last updated: 10/14/2026

resources

Build and Conquer Water: Build the Supply Before Expanding Housing

Water is explicitly required by the recorded House, Shop, Farm Field, Oil Pump and advanced apartment panels.

Last updated: 10/14/2026

strategy

Build and Conquer Alliances and Teamplay: Plan Roles and Deployment

The official listing confirms alliances and mainland deployment, but does not supply alliance buttons, sharing rules or friendly-fire settings.

Last updated: 10/14/2026

strategy

Build and Conquer City Defense Layout: Protect the Systems You Depend On

Identify the income, utility and manufacturing positions your city depends on before buying defenses.

Last updated: 10/14/2026

tier-list

Build and Conquer Building Tier List: Housing Cards by Objective

The published housing comparison uses four cards from Fundo's single recording, not every building in the game.

Last updated: 10/14/2026

tools

Build and Conquer Building Comparison: Dated Cards and Margins

Compare housing, retail and refinery cards from one recording. Missing costs and operating data stay unverified.

Last updated: 10/15/2026

tools

Build and Conquer City Upgrade Checklist: Recorded Gates and Your Counts

Select a dated level condition and enter the total and housing-category counts that its panel asks for.

Last updated: 10/15/2026

tools

Build and Conquer Population Planner: Housing Calculator

Calculate new buildings needed for a population target using the live capacity you enter. Includes a worked example and optional local input saving.

Last updated: 10/14/2026

tools

Build and Conquer Production Planner: Buildings, Inputs & Output

Enter a target output and each building's output over the same period.

Last updated: 10/14/2026

tools

Build and Conquer Construction Budget: Resource Calculator

Check a construction queue against money and other resources, keep a reserve, and download your plan using current prices from your game.

Last updated: 10/14/2026

updates

Build and Conquer Beta Checklist: What to Recheck After Updates

A short checklist for reviewing prices, housing gates, research, and operating conditions after a Build and Conquer Beta update.

Last updated: 10/14/2026

updates

Build and Conquer Change History: What Our Recorded Sources Show

This history records differences and observations in the sources inspected for the hub, rather than claiming a complete developer patch timeline.

Last updated: 10/14/2026

updates

Build and Conquer Latest Update: Official Status and Verified Details

The official listing reviewed on October 14 identifies the game as Beta, but a listing date is not a patch log.

Last updated: 10/14/2026

updates

Build and Conquer Sources: How We Check Guide Evidence

See the official game links, dated gameplay sources, image credits, and the reason conflicting upgrade requirements are not used as tool defaults.

Last updated: 10/15/2026