Build and Conquer Resources & Utilities
Check iron, steel, power, water and the constraints behind resource shortages.
FIELD MANUAL 6 published pages
Follow a resource from supply to the building that consumes it. These guides separate stored construction materials from utility demand and use visible menu examples rather than assumed recipes.
Read the record, then make your plan
Check the evidence date next to each numerical example. Use the related tool with values from your current game rather than combining incompatible recordings.
How we check evidenceAll published references
Build and Conquer Iron: Resource Menu, Mining & Construction Uses
The October 12 Mine panel lists 200 coal per minute with a chance of iron, not a dedicated fixed iron output. It needs workers, energy, water and road access.
Last updated: 10/14/2026
Build and Conquer Steel: Building Requirements and Supply Checks
The inspected housing and drone panels show concrete steel uses: 53 for the recorded High Rise, 700 for the Glass Tower and 40 per Shahed-236 manufacture.
Last updated: 10/14/2026
Build and Conquer Fuel: Small and Medium Refinery Data
Compare recorded refinery output, oil and fuel storage, workers, power, upkeep and city gates without inventing a conversion ratio.
Last updated: 10/15/2026
Build and Conquer Power: Supply, Demand & Substation Checks
Power generation and coverage are distinct checks in the recorded tutorial.
Last updated: 10/14/2026
Build and Conquer Water: Build the Supply Before Expanding Housing
Water is explicitly required by the recorded House, Shop, Farm Field, Oil Pump and advanced apartment panels.
Last updated: 10/14/2026
Build and Conquer Resource Shortages: Trace Missing Inputs
Trace a shortage from the selected purchase to its required material and the producer supplying it.
Last updated: 10/14/2026
No published references match this search.