Build and Conquer Known Issues: Recorded UI Discrepancies
Inspect two dated interface discrepancies, their evidence and unknown live status. Separate recorded conflicts from normal launch limits.
Which interface discrepancies can be shown directly?
The two records below contain conflicting labels within a single paused frame. Their live status is unconfirmed as of October 15, 2026. We have not reproduced them in a current game session or authenticated a developer fix. They are a dated issue log for reading the interface, not a list of guaranteed active bugs.
| Record | Visible disagreement | Confirmed scope | Live status / verified fix |
|---|---|---|---|
| Strip Mall, September 30, 0:09 | Tooltip: 3 workers; sidebar: 8 workers | Two staffing labels in the same recorded interface | Unknown / none established |
| Small Refinery, September 27, 0:14 | Selected placement quote: $18,300; sidebar: $18,000 | Two displayed prices in the same recorded frame | Unknown / none established |
Neither discrepancy identifies its cause. A stale field, a context-dependent quote or another interface rule remains possible. Do not turn the observations into a claim about lost currency, incorrect staffing in the simulation or a reproducible exploit.
What should you check when the worker labels disagree?
IIlias_speeddyyy, September 30, 2026, 0:09. Game imagery © The Slop Company.
- Confirm that both labels refer to the same named building rather than a previously selected card.
- Read the current tooltip and selected sidebar separately; record both if they still disagree.
- Inspect the completed building’s operating state and the city’s free-worker counter before expanding a batch.
- Leave the disputed worker input blank in efficiency calculations until the applicable figure is clear.
These are suggested diagnostic checks, not a tested fix. Our shared mall record omits a numeric worker field, so no income-per-worker ranking silently chooses three or eight. Its undisputed income, upkeep and service labels remain usable with the stated date.
What should you check when the prices disagree?
IIlias_speeddyyy, September 27, 2026, 0:14. Game imagery © The Slop Company.
Record the current selected quote and purchase state before confirming construction. Do not use the lower sidebar number as a guaranteed debit or infer a discount formula from the difference. This site’s Small Refinery record leaves the single cost field unknown and therefore does not calculate a verified payback period for it.
Prices from separate recordings are a different kind of uncertainty. For example, the September 29 and 30 Supermarket records belong to different sessions. Their differences alone do not prove a bug or a developer balance change.
Is the 20-second volley notice a known bug?
The October 15 recording at 3:38 explicitly tells the player to wait 20 seconds before another 100 projectiles. That is a visible restriction, not evidence that launching is broken. A zero-ready counter likewise needs to be distinguished from selected targets and airborne projectiles. The creator’s proposed 99-projectile bypass has not been established by a controlled timing sequence, so it is not included as a confirmed exploit or workaround.
How should a new issue be documented?
Keep the date or version, exact building or product name, steps leading to the state, the observed and expected result, and a screenshot that includes the relevant counters. State whether the sequence can be repeated and whether a proposed workaround actually changed the result. Avoid deleting a city or repurchasing a building merely to test an unverified forum claim.
Where should you go next?
Evidence & recording dates
Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.
- How to get rich — Strip Mall panel IIlias_speeddyyy · 0:09 · Checked 2026-10-15
Strip Mall income, upkeep, service count and utilities; tooltip says 3 workers while sidebar says 8. Preserve conflict.
- How to get fuel — Small Refinery panel IIlias_speeddyyy · 0:14 · Checked 2026-10-15
30 fuel/minute, extraction modifier, storage, utilities, staff, upkeep and city gate; selected quote differs from sidebar.
- Top Missile Combos — explicit volley waiting message YellowHeadVin · 3:38 · Checked 2026-10-15
HUD message says wait 20 seconds before another 100 projectiles; distinct from individual reload, flight and research.
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Build and Conquer Mall: Strip Mall Income and Requirements
Read the recorded Strip Mall income, upkeep, service count, level gate and conflicting worker labels before expanding retail.
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Build and Conquer Fuel: Small and Medium Refinery Data
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