Build and Conquer Military Base: Production, Quests & Deployment
Separate research, manufacturing and storage when planning military infrastructure.
Which parts of military infrastructure are visible?
The inspected tutorials discuss a military base while showing three concrete interfaces: the Military quest list, a research-office tree, and Military → Buildings storage cards. A Military Factory or Large Military Factory is named by selected product recipes. These roles should not be collapsed into an invented all-purpose building.
How do the recorded storage choices appear?
YellowHeadVin’s October 13 video opens Military → Buildings → Medium Military Warehouse to explain missile storage. At 0:55 its recorded cards show:
| Card | Displayed quote | Build time |
|---|---|---|
| Barracks | $2,080 | 24 seconds |
| Military Car Storage | $3,540 | 24 seconds |
| Small Military Warehouse | $10,600 | 32 seconds |
| Medium Military Warehouse | $36,400 | 48 seconds |
These are construction-card observations, not universal storage capacities. The creator’s five Cluster and twelve Hypersonic items are personal inventory counts, not proof of a game-wide limit.
What should be budgeted before the first missile?
Read the quest reward, research prerequisite, product recipe and the relevant storage panel. The October 5 quest rewards research availability; you still need to research and manufacture. Facility construction, product money and materials are separate rows. Use the current menu to verify whether storage is required for the item you intend to produce instead of assuming every vehicle and missile uses the same warehouse.
Why is there no single military-base price here?
No inspected panel establishes one universal base price or proves that every tutorial means the same structure by that name. This guide maps the observed infrastructure roles so you can identify the actual named facility in your current game.
Where should you go next?
Evidence & recording dates
Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.
- YellowHeadVin — Cluster and Hypersonic missiles, warehouse menu YellowHeadVin · 0:46–0:55 · Checked 2026-10-14
Military Buildings menu and missile storage. Personal inventory counts are not universal troop limits; showcase is not a controlled combat benchmark.
- YellowHeadVin — Shahed-236 research and manufacture YellowHeadVin · 4:39 · Checked 2026-10-14
Shahed-136 prerequisite, Medium Research Office or bigger, recorded research time and separate Large Military Factory recipe.
- YellowHeadVin — First Strike and interceptor research quests YellowHeadVin · 2:59 · Checked 2026-10-14
Recorded SRBM5 hits, PAC-3 5 interceptions and Tamir12 interceptions; rewards research availability.
Related Articles
research
Build and Conquer Research Guide: Follow the Recorded Technology Tree
The research-office interface shows prerequisites, office size, research time and a separate manufacturing recipe.
missiles
Build and Conquer Missile Unlock Guide: Research, Quests & Manufacturing
The October 5 quests show 5, 12, 25 and 100 hits for SRBM, GLCM, MRBM and Hypersonic research rewards.
tools
Build and Conquer Construction Budget: Resource Calculator
Check a construction queue against money and other resources, keep a reserve, and download your plan using current prices from your game.
Was this helpful?
Thanks for the feedback!