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Build and Conquer Troop Limits: Orders, Launchers and Inventory

Separate the observed ten-vehicle order limit, 100-shared launcher wording and personal inventory from a global army cap.

10/15/2026 Beta / dated sources BC Hub Editorial Last updated: 10/15/2026 3 min read

Which limits are actually visible?

Screen or field Recorded limit What it counts
Deploy Forces 3 / 10 vehicles picked Vehicles selected for this order
Shahed-236 launcher tooltip 100 per city Placement limit printed on the building tooltip
Shahed-236 sidebar Max 100 shared Shared allowance wording; scope not fully specified
CIWS tooltip 8 per city CIWS placements
Arrow 3 tooltip 12 per city Arrow 3 placements

The first three come from October 11; the air-defense examples come from October 13. They are source-specific records, not a single combined version formula.

10-vehicle order capacity, inventory separated from selected order, displayed damage/health and HIMARS needs 6 GMLRS.
Open full-size image

YellowHeadVin; 2026-10-11; 7:57. Watch the original recording. Game imagery © The Slop Company.

How do you read the deployment counter?

Open Deploy Forces and distinguish Vehicles in Storage, In This Order and Types Ready. The example has 1,025 stored vehicles, three selected and four ready types. Clicking a card adds one; right-clicking removes one. The bottom confirmation names the three selected vehicles.

A ten-vehicle order allowance does not prove that ten is the maximum number owned, manufactured or active across the mainland. Reduce the current selection if it exceeds the displayed order allowance; do not delete stored vehicles based on a mistaken global-cap interpretation.

What does the launcher card add?

100-per-city placement tooltip and max 100 shared card wording, one required drone unit, upkeep and placement gate.
Open full-size image

YellowHeadVin; 2026-10-11; 11:08. Watch the original recording. Game imagery © The Slop Company.

The selected launcher requires one Shahed-236 unit, lists $10 upkeep per pay cycle and prints both a 100-per-city placement limit and a max-100-shared line. The evidence does not name every object sharing that allowance. Do not multiply each launcher variant by 100 and promise 300 independent drone slots.

Why are 100 targets and 100 projectiles different?

A target selection counter measures the pending attack selection. The October 15 volley message separately requires a wait before another 100 projectiles. Neither is a storage-capacity readout. When a launch fails, identify whether the interface reports selection, ready stock, placement allowance or a timing wait; the corrective action differs for each. A universal active-soldier cap remains unverified in these recordings.

Where should you go next?

Evidence & recording dates

Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.

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